name	TedM
health	50
speed	9
type	enemy
shadow	0
noquake 1
dust    dust
#nodieblink    3
gfxshadow 1
falldie 1

aggression -300

palette   data/chars/Ted/alter2.gif
alternatepal   data/chars/Ted/alter2.gif 
alternatepal   data/chars/Ted/alter3.gif 
alternatepal   data/chars/Ted/alter4.gif 
alternatepal   data/chars/Ted/alter5.gif 
alternatepal   data/chars/effetti/burn1.gif 

remap	data/chars/Ted/alter1.gif   data/chars/Ted/alter2.gif
remap	data/chars/Ted/alter1.gif   data/chars/Ted/alter3.gif
remap	data/chars/Ted/alter1.gif   data/chars/Ted/alter4.gif
remap	data/chars/Ted/alter1.gif   data/chars/Ted/alter5.gif









anim idle
drawmethod	270 270
	loop	1
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/TedM/idle0.gif




anim walk
drawmethod	270 270
	loop	1
	offset		108 172
	bbox	85 72 49 104
	delay   11
	frame	data/chars/TedM/wk1.gif
	frame	data/chars/TedM/wk2.gif
	frame	data/chars/TedM/wk3.gif
	frame	data/chars/TedM/wk4.gif
	frame	data/chars/TedM/wk5.gif
	frame	data/chars/TedM/wk6.gif


anim pain
drawmethod	270 270
	loop	0
	delay	10
	offset	108 172
	bbox	85 72 49 104
	frame	data/chars/TedM/pain1.gif
	frame	data/chars/TedM/pain2.gif

anim fall
drawmethod	270 270
	loop	0
	delay	25
	offset		108  172
	frame	data/chars/TedM/fall1.gif
	frame	data/chars/TedM/fall2.gif
	attack  0 0 0 0 0 0
	frame	data/chars/TedM/fall3.gif

anim rise
drawmethod	270 270
	loop	0
	offset	99  172
	delay	15
	frame	data/chars/TedM/rise.gif




anim attack1
drawmethod	270 270
	range	111 155
	loop	0
	offset		108  172
	bbox	85 72 49 104
	delay   8
	frame	data/chars/TedM/a101.gif
        frame	data/chars/TedM/a104.gif
	sound	data/sounds/gun.wav
        frame	data/chars/TedM/a103.gif
	custknife Bullet
	throwframe 2 2
	frame	data/chars/TedM/a104.gif





anim death
drawmethod	270 270
	sound   data/sounds/death2.wav
	loop	0
	delay	10
	offset		108   172
	jumpframe	data/chars/Ted/fall1.gif 3 -1  0
	frame	data/chars/Ted/fall1.gif
	frame	data/chars/Ted/fall1.gif
	frame	data/chars/Ted/fall2.gif
	frame	data/chars/Ted/fall2.gif
	frame	data/chars/Ted/fall2.gif
	frame	data/chars/Ted/fall2.gif
	sound   data/sounds/fall.wav
	attack  0 0 0 0 0 0
	frame	data/chars/Ted/fall3.gif



anim death2
drawmethod	270 270
	sound   data/sounds/de2.wav
	loop	0
	offset		108  172
	delay   10
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill06.gif
	frame	data/chars/Ted/kill07.gif
	frame	data/chars/Ted/kill08.gif


anim death3
drawmethod	270 270
	sound   data/sounds/de2.wav
	loop	0
	offset		108  172
	delay   10
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill01.gif
	frame	data/chars/Ted/kill02.gif
	frame	data/chars/Ted/kill03.gif
	frame	data/chars/Ted/kill04.gif
	frame	data/chars/Ted/kill05.gif
	frame	data/chars/Ted/kill06.gif
	frame	data/chars/Ted/kill07.gif
	frame	data/chars/Ted/kill08.gif

anim death4
drawmethod	270 270
	loop	0
	offset	108   172
	delay   5
        drawmethod 256 256 0 0 0 0 5 0 0 0
	jumpframe	data/chars/effetti/burn1.gif 4 2 0
	sound   data/sounds/death4.wav
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/misc/hit01.gif




